--- /dev/null
+config BR2_PACKAGE_QHULL
+ bool "qhull"
+ depends on BR2_INSTALL_LIBSTDCPP
+ depends on !BR2_STATIC_LIBS
+ help
+ Qhull computes the convex hull, Delaunay triangulation,
+ Voronoi diagram, halfspace intersection about a point,
+ furthest-site Delaunay triangulation, and furthest-site
+ Voronoi diagram. The source code runs in 2-d, 3-d, 4-d, and
+ higher dimensions. Qhull implements the Quickhull algorithm
+ for computing the convex hull. It handles roundoff errors
+ from floating point arithmetic. It computes volumes, surface
+ areas, and approximations to the convex hull.
+
+ http://www.qhull.org
+
+comment "qhull needs a toolchain w/ C++, dynamic library"
+ depends on !BR2_INSTALL_LIBSTDCPP
+ depends on BR2_STATIC_LIBS