X-Git-Url: https://review.fuel-infra.org/gitweb?a=blobdiff_plain;f=cirros-testvm%2Fsrc-cirros%2Fbuildroot-2015.05%2Fpackage%2Fsdl_sound%2FConfig.in;fp=cirros-testvm%2Fsrc-cirros%2Fbuildroot-2015.05%2Fpackage%2Fsdl_sound%2FConfig.in;h=6da19853e04d40b8f16403a540dfccab13cf1e02;hb=b0a0f15dfaa205161a7fcb20cf1b8cd4948c2ef3;hp=0000000000000000000000000000000000000000;hpb=c6ac3cd55ee2da956195eee393b0882105dfad4e;p=packages%2Ftrusty%2Fcirros-testvm.git diff --git a/cirros-testvm/src-cirros/buildroot-2015.05/package/sdl_sound/Config.in b/cirros-testvm/src-cirros/buildroot-2015.05/package/sdl_sound/Config.in new file mode 100644 index 0000000..6da1985 --- /dev/null +++ b/cirros-testvm/src-cirros/buildroot-2015.05/package/sdl_sound/Config.in @@ -0,0 +1,23 @@ +config BR2_PACKAGE_SDL_SOUND + bool "SDL_sound" + depends on BR2_PACKAGE_SDL + select BR2_PACKAGE_LIBICONV if !BR2_ENABLE_LOCALE + help + SDL_sound is a library that handles the decoding of several + popular sound file formats, such as .WAV and .MP3. + It is meant to make the programmer's sound playback tasks + simpler. The programmer gives SDL_sound a filename, or feeds + it data directly from one of many sources, and then reads the + decoded waveform data back at her leisure. + + http://icculus.org/SDL_sound/ + +if BR2_PACKAGE_SDL_SOUND + +config BR2_PACKAGE_SDL_SOUND_PLAYSOUND + bool "install playsound tool" + help + Enable this option to install the playsound/playsound_simple + tools to target. + +endif